Settings
Workspace identity
This name is inserted as the first system line in every context window.
These controls are local to this browser for fast UI comparison.
Light from 7 AM to 7 PM, dark overnight.
Unified Apple-style workspace design.
Control the chat bar's breathing, movement, typing response, static shadow, and spectral colors. Changes apply immediately and are stored in this browser.
Animated aura with optional color movement and the full spectral response glow.
Choose how the spectral field moves. Some modes layer movement over breathing; Calm Adaptive and Alien intentionally replace the regular breathing motion.
Keep the current glow positions. Only the existing breathing behavior runs.
When enabled, active typing gently wakes the glow, adds a little color and intensity, then settles smoothly after you stop. It does not flash on individual keystrokes.
Colors blended into the idle state. You can remove every color for a neutral-only idle aura.
Colors blended together while ONX is generating. Add, edit, or remove individual spectral colors.
Choose what the chat becomes after you stop interacting. The idle clock resets while you type, move the pointer, scroll, click or tap.
Disable the feature completely or leave it ready to begin after the chosen idle delay.
Enter your own idle duration and choose whether it is measured in seconds or minutes.
Alive continuously reshapes itself with liquid surface tension, drifting light and organic motion. Moving the cursor near it bends and pulls the surface without waking the chat.
Controls how unpredictable the autonomous liquid motion, color migration and slow drift feel.
Controls how strongly the liquid surface bends, stretches and follows the cursor as it approaches.
Gives the entire orb a slow, irregular breathing cycle while preserving the smaller liquid deformation on its surface.
These colors dissolve into one another around the liquid eclipse halo in both light and dark mode.
Before activation, pointer movement, scrolling, typing and clicks all reset the idle timer. After Alive starts, movement and scrolling leave it running so the orb can respond naturally; keyboard input or a click/tap exits it.